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water weird 5e

The water weird dies if it leaves the water to which it is bound or if that water is destroyed. The Water Weird is a common pet and guardian for the magically adept.

Icicle Snake Model For Dungeons And Dragons Etsy New Zealand
Icicle Snake Model For Dungeons And Dragons Etsy New Zealand

First you make a roll as normal and do bludgeoning damage.

. It can move through a space as narrow as 1 inch wide without squeezing. A water weird see the Monster Manual for statistics is contained within the tank. 15 Elemental Water Essence vial When a water weird disperses the water it leaves behind can contain traces amounts of elemental energy that can be harnessed using a. 13 3d6 3.

Weird Drawing on the deepest fears of a group of Creatures you create illusory Creatures in their minds visible only to them. If the pool to which it is bound is destroyed or the water weird leaves the pool it dies. If the elemental takes. Your size is Medium.

Your base walking speed is 30 feet. The elemental can enter a hostile creatures space and stop there. Wondrous item rare requires attunement. The water weird is invisible while fully immersed in water.

On a failure the target takes 10 2d6 3 bludgeoning damage and 7. 13 3d6 3. A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying. Mobile water weirds suits are built anywhere from 5 to 6 feet tall and are heavier than normal creatures of this size.

It has a 60-foot swimming speed plus a 10-foot reach. It can move through a space as narrow as 1 inch wide without squeezing. You can close the tank as an action only if you have first commanded the water weird to retract. Each creature in a 30-foot-radius Sphere.

If the target is Medium or smaller its grappled so its speed becomes 0 and it has all the other effects of that condition. 5 to hit reach 10 ft one creature. The water weird is completely invisible while fully submerged in water. You can command the water weird telepathically no action required while you wear the tank.

The water weird is an amorphous creature made of water and is capable of hiding perfectly within a body of water such as a pool or fountain. While wearing the tank you can use an action to open it allowing the water weird to emerge. Depending on how much room other creatures have to. Competent at scaring off common rabble and very loyal as long as their pools care kept fresh they can prove to be a.

The water weird dies if it leaves the water to which it is bound or if that water is destroyed. The elemental can enter a hostile creatures space and stop there. When disturbed it reveals the form of a. 5 to hit reach 10 ft one creature.

Drown in Filth Recharge 4-6. The water weird dies if it leaves the water to which it is bound or if that water is destroyed. The water weird dies if it leaves the water to which it is bound or if that water is destroyed. From Princes of the Apocalypse page 223.

The water weirds movement is particularly relevant to this strategy. The water weird is invisible while fully immersed in water. A creature in the befouled weirds space must make a DC 13 Strength saving throw.

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Water Weird Troops Gems Of War Database
Water Weird Troops Gems Of War Database
Water Weird Monster Stat Block Dungeons Dragons Dnd 5e
Water Weird Monster Stat Block Dungeons Dragons Dnd 5e
Dnd Water Weird 3d Models To Print Yeggi
Dnd Water Weird 3d Models To Print Yeggi
Summon Elemental I Brass Badger Workshop
Summon Elemental I Brass Badger Workshop

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